![]() ![]() The door to the main hall is locked, so our only way out is through the next dining area. Open it up to find Valena, the blacksmith’s daughter. The important room is at the back left corner. The corpses are a little tough, but you should be able to beat it after a shot or two. The trap itself should barely scratch a warrior. If you hit the fire trap just past the first room, the two other rooms should dump out their groups of corpses. The next two sets are a little out of your hands, though. You can kill the three corpses in the first room on the left. The next hallway has a few rooms down the sides. If you’re having trouble with this part, you might want to skip it and hit it later. This will immobilize and probably kill whoever they grab. These guys are pretty tough, since they know how to use overwhelm. There are six Mabari hounds in the side room to the left, along with a charred body and some loot. Once this group is down, you can go a bit further. ![]() If you’re healed up, then you can use the doorway as a bit of a choke point. These guys are a little tougher, so focus on them if they show up. You’ll activate a whole bunch of walking corpses and special devouring corpses. Go down the next part of the hallway when you’re ready and open the door. There’s a locked armory here, if your rogue can pick the lock, then you can get a little loot. Check the book on the podium to get a new codex entry. They’ll die just like the corpses if you keep your wits about you. They’re a little tough, but we should still be able to take them out. There are about five shades inside this room. Grind through them too.Ĭut back and go into the big room that we passed. You’ll probably trigger the next group of corpses in the next room. There’s not a trick to this- just take them out. Go down the hall and hit the corpses in the hallway. We might as well hit the two groups separately. Don’t go into the room next to the start, since that will trigger a big fight. Go upstairs and walk down the hallway first. Morrigan’s Mind Blast along with her general magic will work wonders on keeping the enemy stunned and hurt. My warden and Sten could both hack their way through most of the groups while Leliana did backstabs. For this battle, a balanced team should have no trouble. Clearing the Basementīefore we get too far into this, let’s do a few basic tips. Just stay close together and cut them down. Doing so will spawn five corpses throughout the little dungeon. You’ll get another chance to kill him if you really want to execute him.Īdvance out and approach the stairs. If you really want to decide now, killing him will get a bit of approval from Sten but will anger Leliana, Morrigan, and Alistair. Keeping him alive is necessary for one of the three paths to curing the castle’s plague and he is also necessary if you want to learn the Blood Mage specialization. ![]() For now, I suggest that you just let him be. You can kill him, free him, or let him be. You have a bit of a decision to make for what to do with him. If not, then ask your questions to find out that this blood mage admits to the poisoning, but not the undead plague. If you did the Mage origin story, then you should already know him. Talk to the man inside the cell to find the mage, Jowan. ![]() Then just go into the windmill and use the secret passage in the hay to get into the castle.Īs soon as you enter the basement, you should see three undead scraping against the jail cell down here. Ask your questions and accept the signet ring. Something weird is going on and there’s a mage involved. It seems that Isolode managed to get out and come for help. He’ll tell you about the secret passage and get you ready to leave when the arlessa comes along. When you’re ready, you can talk to Bann Teagan by the windmill. ![]()
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